Oblivion Remastered brings a fresh take on leveling and enemy scaling. Many players want to know how level scaling work in Oblivion Remastered, since the old system often made the game feel unfair. This guide explains the new system in simple steps and helps you understand what to expect as you play.
Level scaling means the game changes the strength of enemies and items based on your character’s level. In the original Oblivion, enemies always matched your level exactly. This made the game feel the same no matter where you went. Now, in Oblivion Remastered, the game uses a new system.
Your Character’s Level
You pick seven major skills at the start. Using any skill gives you experience, but major skills give more. When you fill your XP bar, you level up and get 12 points, called Virtue Points.
You can spend these on your main stats, like Strength or Agility. You can only add points to three stats per level-up.
Both major and minor skills help you level up, but major skills are faster. You do not need to grind skills you do not like, which was a problem in the old game.

Enemy Scaling and Area Difficulty
The biggest change is how enemies scale. In the old game, every enemy matched your level, which could make even a weak enemy feel like a slog.
In Oblivion Remastered, each area has a set range for enemy levels. For example, an area might have enemies between level 10 and 20. If you enter at level 12, enemies will be close to your level. If you come back at level 18, they will be tougher, but never higher than 20.
This system keeps the game fair. It also means you can find places that are too hard and return later when you are stronger.
Loot and Rewards
Level scaling also changes the items you find. Loot in chests and from enemies will match the area’s level range, not always your level. This means you can find better gear in harder areas.
This system encourages you to explore and try new places. You can find rare and powerful items if you visit harder areas.
The answer to how does level scaling work in Oblivion Remastered is simple. Enemies and loot now match the area’s level range, not just your level.